been a while since I updated… school and work is kicking my ass almost as nocturne does on hard mode
Anonymous said:Would a city over the ocean be plausible? It would be completely surrounded by water, land would be days away, it would not be built on an island, and it would have to be big enough to hold thousands of people.
Yes, if you answer the following questions:
- Where is the food coming from? The city is either growing it somewhere within the city or it’s coming in by boat from another location. Eating meat will probably be difficult, because it takes a lot of grain to raise one cow (the city might not have the acreage to support a feedlot) and because fishing in the open sea is only seasonally successful.
- Where is the water coming from? The easiest answer is that the city has massive desalinization works somewhere on premises. Just make it clear that the citizens aren’t drinking saltwater.
- What do they do in storms? Whether it’s a typhoon or a rough patch of wind, the city needs something to protect itself from +30 ft. seas. (At least they don’t need to worry about tsunamis.) Walls? Energy barriers? Stilts?
- What’s holding it up? Something needs to keep millions if not billions of tons of city above the water. Since you said it’s not on an island, it needs to be something manmade. If so, perhaps there are complications associated with the support. Maybe the system can only support X weight, so civilians are only allowed to weigh X, have X lbs. of things, etc.
- Where is the power coming from? The power to keep shields working, the power to keep lights on, etc. Hydropower, wind power, and solar power would probably work best, but if you wanted to ship billions of gallons of gasoline out to the city, you could do that.
- How has the culture adapted to living at sea? You can’t just plop a city in the middle of the ocean and expect it to look like every other city. The city’s isolation may give rise to strange behaviors, trends, and ideologies. The city’s location on the sea could make land commodities like flowers and animals special/expensive. The industry in the city could give rise to a different ruling elite.
- Here is my general post on making a city
spending 300 hours developing characters that arent even main characters
liking them more than your main characters